![]() (You will be asked whether you want to save the previously open default project, but you can opt not to do so, unless of course you want to save it for some reason…) Enter DashAndZag for the project name and click Save, then Create Project. In the Project Wizard, click Set and navigate to the folder where you wish to save your project. You’ll be presented with the Project Wizard: You can skip them if you scroll to the very bottom of the list and tap “Not Right Now.” :] And then, finally, you can start using Unity.Īt this point you should be presented with the Unity interface with a default project already in place – something like the following:ĭiscard that project and create a fresh project by selecting File\New Project from the menu. Once you login, you’ll be asked to answer a few questions. Then you will need to create a Unity account if you do not have one, confirm your e-mail address, and login to your account via the Unity app. Select the option to activate the free 30-day trial of Unity Pro, as shown in the screenshot below: If this is your first time launching Unity, you will be prompted to activate your copy. Once you’ve downloaded Unity and installed it, launch the Unity application. So download the file in advance if you want to get going immediately. Note: The Unity software package is a fairly hefty one at close to 1GB and, depending on your Internet connection, it might take a while to download. Although Unity is available for both Mac and Windows, this tutorial is written based on the Mac environment. This version of Unity will allow you to develop games and build them to run on iOS. Unity’s doffers a free 30-day trial of the full version of Unity Pro. This tutorial uses Unity version 4 – so go ahead and download Unity if you don’t have it already. You’ll also test your project in the Unity Editor and with an iOS device. ![]() In this first part of the tutorial, you’ll install Unity, learn the basics of the Editor interface, and create a project that introduces you to the basic game concepts.īy the end of Part 1, your game will have a player that is able to move via touch triggers. Publishing to your iOS device through the Unity Editor.Scripting using the MonoDevelop Editor.Assembling your game scene in the Unity Editor.Ready to add a powerful new framework to your skillset? Keep reading on! :] Getting StartedĪs you move through this tutorial series, you’ll start to become familiar with the Unity development workflow, which has four basic components: In Part 3, you’ll add gameplay to your project and build on game design concepts that include adding prefabs, timers, menus and sounds to enrich the game experience. In Part 2, you’ll learn how to enhance the player’s movements using pre-built controller objects and some scripts found in the standard packages, how to debug using Unity Remote, and how to customize the scene. You’ll also learn how to deploy your project on iOS. In Part 1, you’ll learn the basics of using Unity by creating a game with a simple player control mechanism. The tutorial will be split into three parts: The simple game you’ll create in this tutorial will challenge the player to get to a finish line within a certain time limit while avoiding obstacles along the way.Īlong YOUR way, you will be introduced to the Unity development environment and workflow, and learn (or review) the basic concepts of game design. If you’ve been eager to try out Unity for yourself, look no further than this tutorial! In this tutorial you’ll learn how to create a simple iOS game with Unity – and no prior experience is required! :] And for good reason – Unity has a powerful visual editor that makes it very easy to get started, a ton of power and functionality, a great community, attractive pricing, and more! Unity is one of the most popular game engines these days.
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